Okay, it's time - I've been putting this off for a while because quite frankly, I'm terrified of underselling such a valuable concept. In this three-part set of posts, we're going to discuss the Holmesian (actually ancient Greek) technique of remembering absolutely anything, for any length of time, limited only by the power of your imagination.
But before we do that, I have to tell you a story:
Stop what you are doing. Close your eyes and imagine yourself standing at your front door. Yes, of your house. I don't care which house, where it is, or when you lived there - it just has to be a place you remember well. I'm serious. In order for this to work, you have to trust me a little bit.
Now, standing between you and your front door, I want you to imagine a dollhouse. It can be whatever color, size, shape, or level of decadence you desire. But a dollhouse. Don't laugh, just imagine it. Right there on your doormat. See it.
Now, open your front door, and imagine walking two steps into whatever room is there, when you come face to face with a giant playing card - I mean huge. Whatever card you like, just make it gigantic - floor to ceiling. On this card, there's a ton of what looks like graffiti. You can see paint dripping - it's fresh. You can smell it as it dries. Upon closer inspection, you notice that the graffiti is actually words and numbers (names, definitions, phone numbers, somebody's social security #). Got it, good.
Next, move to the next room, which is now completely full of computers - maybe wall-to-wall WWII machines, all feeding into a massive flash-drive which sits at the end of the banks of computers.
Keep walking. Next room. You could be in your kitchen, living room, bathroom, etc. Just be sure it's set up as though you're actually walking through your house. You don't want to be teleporting between rooms. If you are out of space, walk back and go another way (no need to change what we've already done). That being said, in the next room, put a stack of books. In keeping with our theme, make this a massive stack of books. Not just ordinary books - old books. Ancient, dusty tomes as thick as your head. Something you'd see in some thousand-year-old library.
And finally, walk into what will be the final room on your walk through your house. In it, be sure to imagine a giant brain. Maybe in a glass tank, hooked up to a bunch of electrodes, even perhaps floating in some mysterious liquid.
Now, what I'd like you to do is walk back. Take the little walk that we've just taken in reverse. Go from the brain, back to the giant stack of giant books, through the room with the computers, back to graffiti-covered playing card, and finally out your front door, almost tripping over the dollhouse on the doormat. Then walk it again. This time, walk through as though you're seeing the house for the first time. Be sure to notice the large and strange things that you've placed in the different rooms. You should find it pretty easy to remember which things you placed in which room as long as you see them as opposed to just trying to recall them.
That example may not make a ton of sense right this second, but for now, suffice it to say that you've just stored some very specific information in a mind palace.
Tune in soon for Part 2, where we'll discuss exactly HOW this works. I'll show you as best I can the techniques that make the above story make sense, and allow you to construct your own mind palace and fill it with whatever you need to know.
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